Grand Overture (machine gun) - Slug launcher, full auto missiles.(Titan - Edge of Action: protective shields, Warlock - Edge of Intent: healing turret, Hunter - Edge of Concurrence: chain lighting) Three new exotic Glaives, one for each class.minors increased 40% (stack with the 10% pulse rifle buff if using an exotic pulse). Exotic primary weapon and exotic trace rifles PvE damage vs.Rocket Launcher rebalance: Precision 5% damage nerf, Adaptive and Aggressive 5% damage buff.High-Impact fusion rifles got a small damage increase in both PvP (62 to 64 per bolt) and PvE (5%).Should make rapid-fire snipers a bit more useful, and high-zoom aggressive snipers will get fewer "free headshots".Cone angle scalar 25% buff on low-zoom, 9% nerf on high-zoom.
Glaives Added, new first person melee craftable weapon.Still a random chance they will be sold by Xur on the weekend. Igneous Hammer, Sola's Scar, The Swarm, Shadow Price, Uzume RR4, Hung Jury SR4, Multimach CCX, Timeworn Spire, Guiding Sight, and Steady Hand will be removed from their source's reward pool.Kill trackers no longer require a masterwork, they are on by default.Unlocked through activities and maxing out your weapon's level. Crafted weapons can be leveled up by defeating enemies, completing activities, and investing materials.
Complete the resonance (kills and activity completions) and dismantle at the enclave to rip a perk out of the gun and put it into your crafted weapon (permanent unlock?) Randomly rolled weapons has a chance to drop with resonance on them. You can also modify existing crafted weapons.
Many of the Warmind mods also had their energy cost increased. In Season of the Lost Warmind Cells had their range and damage decreased. I try to include links to guides, builds, and video reviews for each weapon when possible. Every possible perk is not listed for every weapon, I typically leave out perks I personally think are terrible. Any perk listed without a color is totally viable, I just value other perks above it. Sometimes Blue or Red perks will be better in their specific type of content. I want to stress that Gold perks aren’t flat out the best perks on a weapon. Red perks are recommended strictly for PvP content. Blue perks are recommended strictly for PvE content. Gold perks are excellent all-around perks that will work for both PvE and PvP content. Find the roll that feels good to YOU! These are the rolls that worked for me, or came recommended by community members. I'm of the mind that there are no true "God Rolls" for any weapon.
I haven't abandoned the project, but it may be a bit before I have time to make templates for crafted and origin perk weapons.Īll of the recommendations below are purely my opinion, and are for the PC version of Destiny 2 using mouse and keyboard. UPDATE: Sorry it's been a while since the last update, life has been busy. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook. See you out there.įollow me on Twitter, YouTube and Instagram. In short, it’s probably harder to get a truly bad roll on Hawkmoon than it is a decent or great roll, so happy hunting. Smooth Grip – Small boost to both handling and stability.Ĭombat Grip – This one is largely a matter of personal preference, but some people like how this changes recoil control.
MORE FROM FORBES Destiny 2's Secret Hawkmoon Rolls And Catalyst Quest Is Live, How To Beat It By Paul Tassi Smallbore – Moderate increases to range and stability with no downside.Ĭorkscrew Rifling – A little bit of everything, handling, stability and range. Hammer-Forged Rifling – The barrel that gives you a range boost with no downsides, pairs well with Rangefinder for high range on the gun.įluted Barrel – Handling is already great on Hawkmoon, but I really like this anyway for a lot of hand cannons.